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raidleaders) wrote2016-10-30 07:38 am
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Master and Servant Contracts
Contracts
In the game of Lost Raiders characters can form a contract with one or multiple others as a master and servant(s). This contract comes with rewards, powers, and other boons from the gods, as well as potential consequences. Active contracts in game are noted in the spreadsheet linked at the end of this post.
Why would I want to enter into a contract?
» Masters and servants who complete Objectives together receive a bonus to the rewards they receive. More money and more tribute power is a pretty sweet deal, right? Especially if you're stuck sleeping in the slums and someone's broken in and stolen your mattress... And who doesn't want double the pleasure, double the fun when you're getting that sweet, sweet tingly feeling in your pants?
Plus, turning in tribute to the temple where characters have sealed a master/servant contract grants increased currency reward per artifact and pleases that god more, allowing for the granting of greater boons.
Additionally, Masters and Servants receive several different powers (see below) when they enter into a contract. Remember that stolen mattress? Now you can fight off the thief who's come back for the replacement! And when you're out in the jungle, exploring ruins and running into who knows what, those powers are probably going to come in pretty handy.
Or maybe you're just a bad dude who feels like a spot of subjugation on this fine morning. Whatever, we won't judge.
You said powers?
» Boy, did we.
How and where are contracts formed?
» Contracts are formed at either the Temple of Darkness or the Temple of Light. Which temple the contract is sealed in will affect bonuses and consequences, so make a note of it in the spreadsheet.
To form a contract, go to your chosen temple with the person you wish to make a contract with. Both parties must place a hand, or some body part, on the altar, and declare themselves bonded, with the Master declaring themselves as the Master. In the instance of a forced contract the Master only needs to declare themselves the Master and the other their servant, the effect is the same.
If the prospective Master already serves a god, contracts must be made in the temple of that god. If the master serves no god, either temple is available. Even if Servant(s) are sworn to the other god, they will suffer no consequences for the contract being sealed in the opposite temple.
All power sets will be taken from the temple the contract was sealed in, regardless of which god the Servant serves.
Gods encourage physical signs of connection like matching or complimentary tattoos, piercings, or scars. A boon of the pair's choosing will be awarded to those pairs who opt to engage in marking themselves this way — both parties willing or not.
Do contracts require mod approval?
» No, you don't need mod approval for making or breaking any contracts, or for any of the listed bonus powers.
Can contracts be made without IC consent?
» Yes. Contracts can be forced on characters by other characters provided everyone is OOCly in full and complete consent.
What about multiple servants? Can servants be a master?
» Masters can have an unlimited number of servants (and servants of the same master will share the bonus to objective rewards). Servants can also be masters to other people, but not their own master. Go wild, as long as everyone involved is having fun, you can make things as tangled as you like!
Can masters make multiple contracts in different temples?
» If your character is not in direct service to either god, sure! The Master can still only have two powers total, but feel free to pick one from each god's power set.
Can I switch powers?
» Sure. You can still only have two total, but feel free to drop a power if you want to choose a new one upon contracting a new servant.
This means you aren't stuck with your initial choice of powers. However, don't make a constant habit of switching powers. You can alter your power sets when you make new contracts, or, if you really cannot work with the powers you’ve already chosen. As a guideline, don’t switch powers around more than once every three months. We don't want to see people gaming the system — we're not going to watch you, but if we hear you're making a habit of it, we may have words.
How does my character know to make or break a contract?
» Each temple has information on the rituals required and the benefits you gain from making a contract. You can assume your character ICly looked into it, or that they heard about it from NPCs. Go with whatever works for you and gives you as much or as little information about the whole thing as you desire.
Consequences of breaking a contract
» To break a contract characters must offer up a fair amount of tribute to the god they are petitioning. Note this offering in your AC and be sure to read the gods and tribute page if one of the contract members is in service to the opposing god being petitioned. All that read? Okay. In addition to the expense and potential personal consequences, all powers granted by the contract will become null and void. Not only that, the process is painful, and even potentially traumatizing. If your characters share a high degree of closeness in empathy and telepathy it can result in permanent nightmares and the feelings of missing half your soul. Obviously, these consequences can also be lighter as well, so play with them as suits your needs.
What if a character in a contract with mine drops?
» That's up to you. A dropped character means that contract is considered broken (unless they plan on reapping and you don't want it to count as such) but if you do want a dropped character to mean a broken contract, you can opt to have no consequences, or mild or even full consequences in line with broken contracts.
My character made a contract!
» Congratulations! Make a note in this nice spreadsheet with the correct characters in the master and servant columns, which Temple the contract was sealed at, and the date. You can also note now or later what power set your characters are taking for their contract.
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Why would I want to enter into a contract?
» Masters and servants who complete Objectives together receive a bonus to the rewards they receive. More money and more tribute power is a pretty sweet deal, right? Especially if you're stuck sleeping in the slums and someone's broken in and stolen your mattress... And who doesn't want double the pleasure, double the fun when you're getting that sweet, sweet tingly feeling in your pants?
Plus, turning in tribute to the temple where characters have sealed a master/servant contract grants increased currency reward per artifact and pleases that god more, allowing for the granting of greater boons.
Additionally, Masters and Servants receive several different powers (see below) when they enter into a contract. Remember that stolen mattress? Now you can fight off the thief who's come back for the replacement! And when you're out in the jungle, exploring ruins and running into who knows what, those powers are probably going to come in pretty handy.
Or maybe you're just a bad dude who feels like a spot of subjugation on this fine morning. Whatever, we won't judge.
You said powers?
» Boy, did we.
- Empathic Bond
All characters in a contract will share an empathic bond that strengthens over time. The bond begins as a mild transference of emotion, either while waking or in dreams while asleep, and can deepen to a strong telepathic link that includes hearing thoughts across great distances and sharing dreams and memories. How quickly and how deeply the bond grows is at players' discretion. Completing Objectives together may deepen the bond between master and servant more quickly, but the rate is ultimately up to you. Feel free to play out whatever empathic/telepathic shenanigans you desire!
- God-Specific Powers
In addition to the default empathic bond, other contract-based powers are entirely optional and are related to which god you make the contract under. Pairs receive a base power and two other powers of your choice. Consult with each other which you'd like as they are shared between master/servant pairs.
Of these optional powers, all contracted pairs initially have access to the base power of their respective god. However, gaining the two extra optional powers requires an act of sacrifice performed at the god's altar. This sacrifice can be anything, material or conceptual, from ritual bloodletting, to an offering of tantric energy, to even just pouring out a character's morning cup of tea — whatever you want to play!
- Powers related to contracts under Sinne
» Base: A master who makes a contract under Sinne may have the ability to force their servants to obey them. At first this will require a great effort of will, but with time, practice, and closeness, doing so can become nearly effortless.
» Fire: The ability to summon flame and heat, difficult and slow to be mastered. Though you won't be slinging fireballs right off the bat, you can get there with time and effort. You'll probably never conjure a blazing inferno to engulf towns, but this power will certainly lend an edge to a fight while raiding in the ruins. The magic's strength depends on the passion between master and servant, with the stronger the passion, the stronger the power.
» Light: The ability to summon illumination and clarity. Calling a small glow is the first step, and with this power, you'll never be left in the dark. With further mastery comes an intuitive ability to detect hidden things, be they artifacts in the ruins or truths hidden behind a lie. Taking this power also increases your max possible currency from tribute each month, allowing you to gain wealth much more quickly. The magic's strength depends upon the honesty between master and servant, with the more honest the two are with each other, the stronger the power.
» Healing: The ability to use your own life force to heal others. At first, healing even a paper cut might be difficult, but with time and practice, it's easier to overcome your survival instincts and tap into your own vitality. Sapping your own life force takes a toll, and the more you use, the more drained you'll be with the healing. Over-doing it will kill you. Sufficient rest, food, and energy replenishment after intense healing is required to regain life force.
Powers related to contracts under Ciemra
» Base: A servant under a contract sealed by Ciemra will find themselves instinctively drawn to their Master, with the desire to please them regardless of their other natural feelings for that person. With time and proximity, this instinct grows.
» Water: The ability to summon and manipulate water and ice, difficult and slow to be mastered. You won't be doing much more than forming ice in your glass of water or moving water to start with, but with time you'll be creating pillars of ice and water, walking over lakes, and conjuring moisture out of thin air. The magic may be useful in raiding ruins. The magic's strength depends on the affection between master and servant, with stronger affection breeding stronger power.
» Darkness: The ability to manipulate shadows and conjure illusions. At first you'll only be making entertaining shadow puppets, but with time the skill can be mastered to weave illusions, conceal things both tangible and intangible, and even control an opponent's or your own shadow (shadow tentacles included). This power relies on secrets shared between a master and servant, with the power growing stronger as more secrets and secrets of more vital nature are kept between the two.
» Healing: The ability to take wounds on as your own, with the transferred wounds lessened in severity than the original injury. A cut can become a scratch, a bruise more progressed through its stages of healing, a broken bone a bad fracture. However, a wound can only be transferred once; no trading back and forth until a mortal wound has become a paper cut. This healing ability also grants a slightly increased self regeneration rate, but take on too many deep wounds and you'll still die. Wounds taken on can be healed by other means and magic.
How and where are contracts formed?
» Contracts are formed at either the Temple of Darkness or the Temple of Light. Which temple the contract is sealed in will affect bonuses and consequences, so make a note of it in the spreadsheet.
To form a contract, go to your chosen temple with the person you wish to make a contract with. Both parties must place a hand, or some body part, on the altar, and declare themselves bonded, with the Master declaring themselves as the Master. In the instance of a forced contract the Master only needs to declare themselves the Master and the other their servant, the effect is the same.
If the prospective Master already serves a god, contracts must be made in the temple of that god. If the master serves no god, either temple is available. Even if Servant(s) are sworn to the other god, they will suffer no consequences for the contract being sealed in the opposite temple.
All power sets will be taken from the temple the contract was sealed in, regardless of which god the Servant serves.
Gods encourage physical signs of connection like matching or complimentary tattoos, piercings, or scars. A boon of the pair's choosing will be awarded to those pairs who opt to engage in marking themselves this way — both parties willing or not.
Do contracts require mod approval?
» No, you don't need mod approval for making or breaking any contracts, or for any of the listed bonus powers.
Can contracts be made without IC consent?
» Yes. Contracts can be forced on characters by other characters provided everyone is OOCly in full and complete consent.
What about multiple servants? Can servants be a master?
» Masters can have an unlimited number of servants (and servants of the same master will share the bonus to objective rewards). Servants can also be masters to other people, but not their own master. Go wild, as long as everyone involved is having fun, you can make things as tangled as you like!
Can masters make multiple contracts in different temples?
» If your character is not in direct service to either god, sure! The Master can still only have two powers total, but feel free to pick one from each god's power set.
Can I switch powers?
» Sure. You can still only have two total, but feel free to drop a power if you want to choose a new one upon contracting a new servant.
This means you aren't stuck with your initial choice of powers. However, don't make a constant habit of switching powers. You can alter your power sets when you make new contracts, or, if you really cannot work with the powers you’ve already chosen. As a guideline, don’t switch powers around more than once every three months. We don't want to see people gaming the system — we're not going to watch you, but if we hear you're making a habit of it, we may have words.
How does my character know to make or break a contract?
» Each temple has information on the rituals required and the benefits you gain from making a contract. You can assume your character ICly looked into it, or that they heard about it from NPCs. Go with whatever works for you and gives you as much or as little information about the whole thing as you desire.
Consequences of breaking a contract
» To break a contract characters must offer up a fair amount of tribute to the god they are petitioning. Note this offering in your AC and be sure to read the gods and tribute page if one of the contract members is in service to the opposing god being petitioned. All that read? Okay. In addition to the expense and potential personal consequences, all powers granted by the contract will become null and void. Not only that, the process is painful, and even potentially traumatizing. If your characters share a high degree of closeness in empathy and telepathy it can result in permanent nightmares and the feelings of missing half your soul. Obviously, these consequences can also be lighter as well, so play with them as suits your needs.
What if a character in a contract with mine drops?
» That's up to you. A dropped character means that contract is considered broken (unless they plan on reapping and you don't want it to count as such) but if you do want a dropped character to mean a broken contract, you can opt to have no consequences, or mild or even full consequences in line with broken contracts.
My character made a contract!
» Congratulations! Make a note in this nice spreadsheet with the correct characters in the master and servant columns, which Temple the contract was sealed at, and the date. You can also note now or later what power set your characters are taking for their contract.
rules · premise · setting · faq · taken · apps
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